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A Theory of Fun for Game Design (Paperback)

by Koster, Raph | New Book | In Stock

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Limited Time Offer!

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Description

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it's the most vital element in any game.

Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you're a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further.

You'll discover that:

  • Games play into our innate ability to seek patterns and solve puzzles
  • Most successful games are built upon the same elements
  • Slightly more females than males now play games
  • Many games still teach primitive survival skills
  • Fictional dressing for modern games is more developed than the conceptual elements
  • Truly creative designers seldom use other games for inspiration
  • Games are beginning to evolve beyond their prehistoric origins
Summary: Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it's the most vital element in. Provides a satisfying blend of insight, depth, and entertainment. Ideal for readers looking for an immersive and rewarding book.
A Theory of Fun for Game Design book is a focused selection for those interested in A Theory of Fun for Game Design. Its paperback format and attribution to Koster, Raph provide useful context, while the title itself identifies the particular title. It contains 297 pages, is listed in English, and and is published by O'Reilly Media.
This is a Paperback book.

*This book is returnable


Author(s): Koster, Raph
Book Type: New Book
Genre: Games, User Interfaces, Human-Computer Interaction
Format: Paperback
ISBN-10: 1449363210
EAN: 9781449363215
Language: English
Number of Pages: 297
Publication Date: 2013-12-31
Publisher: O'Reilly Media
Weight: 1.2 Pounds

FAQs

1.)     What condition is A Theory of Fun for Game Design (Paperback)?
A Theory of Fun for Game Design (Paperback) is listed as "New Book" condition. It comes in pristine, unread condition with no damage or wear.

2.)     Is there any discount I can get on A Theory of Fun for Game Design (Paperback) book?
We give the additional discounts up to 20% to customers on the selected books. You can check this in the price section if your book falls in the additional discount category or not.

3.)     Are shipping costs included in A Theory of Fun for Game Design (Paperback) price?
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4.)     Can I return A Theory of Fun for Game Design (Paperback) if I'm not satisfied?
Yes, we accept returns of A Theory of Fun for Game Design (Paperback) in original condition within 30 days of purchase.

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